Furious Power – Converts all Furious Power ability charges into stacks that buff your next attack by 25%. Due to this, I do not recommend playing Fury in PVE unless you can get good enough to work around this with the correct timing. FQN: abl.sith_warrior.threatening_scream. While Tacticals also change how some abilities function, they come in the form of a new gear type. Furious Power: 72: Buff: Consumes all ability charges of Furious Power and applies Furious Power stacks on you. This Set Bonus’s perk will passively occur throughout the rest of the encounter, providing our Juggernaut with a damage increase across the board. But using Force Push now triggers the “Joiner’s Pressure” Tactical, giving our Juggernaut an additional 20% damage boost! Lasts 1 minute. 6) Dealing damage has a 10% chance to build a Furious Power ability charge. Marauder Let’s take a look at the new ability for Marauders! Furious Power has 4 ability charges and regains 1 charge every 30 seconds. There is a wide variety of combinations for Set Bonuses and Tacticals; some augment the rotations of abilities, while others offer more passive benefits. In order to build enough threat on all eight of the enemies and ensure the damage classes are free to go wild, our Guardian uses Challenging Call. (4) Whenever you use or gain Furious Power ability charge while in combat, your damage is increased by 10% for 10 seconds. We will also describe various combat scenarios to show how these changes will mesh together, just like in our previous article covering Marauders and Sentinels. Can only occur once every 5 seconds. Smashes into the target, disrupting its current action and preventing that ability from being used for the next 4 seconds. Smashes up to 8 enemies within 5 meters, dealing <<1>> kinetic damage. Cannot be parried, dodged, or miss. (4 Piece Bonus) Whenever you gain or use a Force Clarity ability charge while in combat, your damage is increased by 10% for 10 seconds. This effect cannot occur more than once every second. The crisis involving the Desolator superweapon centered around two powerful Force-users and their apprentices: Jedi Master Orgus Din and the Sith Lord Darth Angral. To make sure this ambitious plan doesn’t backfire, our Juggernaut uses Aegis Assault, which grants a 3% damage reduction and enables Crushing Blow to hit up to seven additional enemies. “When embracing the dark side of the Force, vengeance can be a powerful ally. Generates 1 rage when attacked. (2 Piece Bonus) +2% Mastery Temporarily increases your maximum health by 30% for <<1[%d seconds/%d second/%d seconds]>>. Calls upon the Force to aid you and your companion, immediately finishing the cooldown on Saber Ward and restoring 2% of your maximum health every 3 seconds. (6 piece) Dealing damage has a 10% chance to build a Furious Power ability charge. Purges incapacitating and movement-impairing effects. Alongside a new ability, Marauders will receive a bevy of… Read More Whirling Blade triggers a Riposte that deals 30% more damage. Each attack consumes one stack. Recharges 1 ability charges every 30 seconds. If not utilizing Soresu Form, threat will be immediately reduced by a moderate amount. Cannot be used against targets in cover. Dealing direct damage ends the effect prematurely. Our Guardian is now poised to do a drastic amount of increased damage, making short work of the boss. Kicks the target, dealing <<1>> kinetic damage to weak and standard targets, and <<2>> kinetic damage to strong targets. This ability can be used while stunned or otherwise controlled but cannot be used while above 70% health. Each attack consumes one stack. These can be in the form of increased ability potency or an added effect. (6 Piece Bonus) Threatening Scream increases your damage reduction by 5% for each enemy you hit. FQN: abl.sith_warrior.call_on_the_force. Whenever you take damage a charge of Enraged Defense is consumed to heal you for <<1>>. Enters an aggressive lightsaber form, causing your melee attacks to increase all damage dealt by 2% for <<1>> seconds. Blasts the target with a Force-enhanced scream, dealing <<1>> kinetic damage. Furious Power has 4 ability charges and regenerates 1 charge every 30 seconds. A Collection of Class Mirror Ability Tables. Since the enemy is below 30% health, our Guardian uses Whirling Blade, which activates Riposte additional damage boost! Each stack increases your next direct target single melee attack by 25% and is consumed whenever you deal damage with these attacks. Madly dash forward 20 meters, dealing <<1>> weapon damage to enemies in your path and increasing your defense chance by 100% while dashing. Recharges 1 ability charges every 30 seconds. Our Juggernaut uses their new ability, Furious Power; not only do they gain a damage increase to the next four single-target melee attacks, but the “Fearless Descent” Set Bonus also grants a secondary damage boost! All players who participated in Season 11 will … Can only occur once every 5 … The Vengeance Discipline is the second of three available paths for the Sith Juggernaut Class. Attacks with both weapons if dual wielding. Requires and converts 30 stacks of Fury to issue Bloodthirst to you and your Operation group members within 40 meters, increasing all damage and healing done by 10% for <<1>> seconds. Lasts <<1[%d/%d/%d]>> seconds. If not in Soresu Form, threat will be immediately reduced by a moderate amount. Let's find out! (4) Whenever you gain or use a Force Clarity / Furious Power ability charge while in combat, your damage is increased by 10% for 10 seconds. Let’s take a look at the new ability for Juggernauts! The two support buffs for the raid are Beat Down and … Typically, Riposte is usable after successfully defending against a melee or ranged attack, or after one of your melee attacks are parried, dodged, or misses, but “A Vicious Cycle” changes that! FQN: abl.sith_warrior.intimidating_roar. Only when the following conditions are met: Using Obliterate with Furious Power causes it to critically hit and increases your critical strike chance by 20% for 2 seconds. Cloak of Pain refreshes to its full duration when attacked, but this effect cannot last more than <<3[%d/%d/%d]>> seconds in total. furious_focus . Immortal Juggernaut is a hard hitting, high defensive tank that utilizes both lightsaber and force attacks to deal damage. With the 20% generated from Guardian Slash, combined with the 40% generated from Challenging Call, and the final 3% from Warding Strike; this brings our Guardian’s damage reduction grand total to 63%! Each attack consumes one stack. Channels your hatred to restore your health. Can only occur once every 10 seconds. It is strong enough to allow players with even little to no experience to journey through the 75 level… Furious Power - Converts all Furious Power ability charges into stacks to buff your next attack by 25%. Furious Power has 4 ability charges and regenerates 1 charge every 30 seconds. Furious Power Consumes all ability charges of Furious Power and applies Furious Power stacks to you. This effect cannot occur more than once every second. Furious Power has 4 ability charges and regenerates 1 charge every 30 seconds. The more enemies a tank can manage at once, the faster they can get through a Flashpoint. – Effect: (4 piece) Whenever you gain or consume a Furious Power ability charge while in combat, your damage is increased by 10% for 10 seconds. Their goal is to burn through the Flashpoint as quickly as possible, and they’ve already encountered a boss! Reduces the damage you take by 99% for <<1[%d/%d/%d]>> seconds. Cannot be used during combat. Requires and converts 30 stacks of Fury to issue Predation to you and your Operation group members within 40 meters, increasing movement speed by 50% and melee and ranged defense by 10%. Requires two lightsabers. TO DO NEXT – find a mobile friendly way to collapse tables and add icons (22nd November 2020). Taunts the target, forcing it to attack you for <<1[%d seconds/%d second/%d seconds]>>. Cannot be used while immobilized or hindered. Our Vigilance Guardian is facing off against an enemy, and both players are the last of their teams. Affected enemies are slowed by 50% for <<2>> seconds. Ready to lead their group through the Flashpoint, our Defense Guardian starts pulling enemy packs left and right--sometimes multiple packs at once. Using the Force to turn nearly invincible for short bursts of time and to deliver crushing blows to the enemy, this Juggernaut is capable of taking a beating and giving one, too.”. Additional Combat Amplifier on the gear piece of the first prototype (blue) quality. Performs a series of lightsaber attacks that deal <<1>> weapon damage. (6 Piece Bonus) Taking damage during Endure grants Retaliator stacks, increasing the damage of your next Riposte by 10% per stack. There is a wide variety of combinations for Set Bonuses and Tacticals; some augment the rotations of abilities, while others offer more passive benefits. To help push that threshold, our Immortal Juggernaut has chosen a Set Bonus and tactical combination that increases their survivability the more enemies they fight. Throws both lightsabers in a straight line towards the target, dealing <<1>> weapon damage to up to 8 enemies directly in front of you up to 30 meters away. While disabled, the droid's systems reboot, causing non-standard and non-weak droids to heal rapidly. This effect cannot occur more than once every second. Each attack consumes one stack. Requires two lightsabers. Only one droid can be disabled at a time. Furious Power: 72: Buff: Consumes all ability charges of Furious Power and applies Furious Power stacks on you. Let’s look at some examples of how a Set Bonus and Tactical combination can alter the gameplay of the three Guardian Disciplines: Defense, Vigilance, and Focus. While active, the guarded player takes 5% less damage and generates 25% less threat. Guides, databases, datamining, discipline calulators, tools, news, theorycrafting, and more! Dealing direct damage ends the effect prematurely. Each attack consumes one stack. Lasts <<1[%d/%d/%d]>> seconds. They don’t have actual stats on them like Power, Mastery, or Critical Rating; instead, they augment how an ability will function. Requires an active companion. 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